ARK WAR CARDS
The ARK WARCARD Collection โ 400 collectible strategy cards. Build your deck. Control the hex grid. Defeat the enemy Ark!
Card Classes
Deck Scoring System
Each 60-card deck must not exceed 100 total points. Plan your rarity mix carefully.
Game Rules
ARK WAR CARDS โ Official Rules v1.0
Overview
Ark War Cards is a collectible strategy trading card game played on a 12ร12 hexagonal grid. 2 players compete to defeat opposing heroes and destroy the enemy base. 400 unique collectible cards make up the ARK WARCARD Collection.
Setup
- Each player starts with a 60-card deck (max deck score: configurable, default 100 pts)
- Players start on opposite ends of the hex grid, placing 1 Hero + their Base game piece
- Up to 4 Heroes can be active per player, plus their Base
- Items are placed on the board each turn by rolling 2 dice (determines X/Y position)
Card Types & Scoring
- Common Card โ 1 point
- Uncommon Card โ 2 points
- Rare Card โ 5 points
- Mythic Card โ 8 points
Card Classes
- Hero (80 cards) โ Your champion units. Each can equip Strategy, Population, Vehicle, and Item cards.
- Ark (80 cards) โ Base units. Acts as a Hero (recommended to fight 2+ powered-up Heroes). Some Arks can move (mobility score >1).
- Population (50 cards) โ Heroes equip population cards which can fight enemy heroes equipped population card or enemy hero
- Vehicle (50 cards) โ Increases Hero movement speed when equipped.
- Weapon (50 cards) โ Offensive equipment for Heroes and Bases.
- Item (50 cards) โ Consumable effects: +1 HP, +1 Attack, -1 Energy cost, -1 Minerals cost.
- Resource (10 cards) โ Mineral and Energy cards (+1 to +5). Required to play Population cards.
- Strategy (7 types) โ Rock-paper-scissors style combat cards. Trigger fights between Heroes.
- Action (10 cards)(Event) โ Stumble (discard), Curse (-1 HP), Blessing (+1 HP), Swiftness (+1 Speed/turn), Wealth (+1/2/3 resources), Catastrophe (-1 HP; max 1/deck).
- Facility (5 cards) โ Mineral Refinery (-1/-4 cost), Mining Depot (+1/+4 Minerals/turn). Max 1/deck.
- Superweapon (4 cards)(Item) โ -2 HP to base or hero. Max 1/deck.
- Wildcard (4 cards) โ Wildcard: admin-configurable, can act as Vehicle + Weapon + Consumable.
Turn Structure
- Draw cards from deck (hand limit: 10). Discard unwanted cards to bottom of deck.
- Roll 1 dice roll per hero per turn, to move hero pieces on the hex grid.
- Play Strategy & Action cards before, during, or after movement.
- Capture resources landed on; pay Mineral & Energy costs for Population cards.
Combat
If a player uses a Strategy or Action card against an opposing Hero, a fight occurs. The 7 Strategy types function like rock-paper-scissors. If a Hero loses their Population card, they lose 1 HP and return to base.
Rounds & Victory
The game lasts 4 rounds. Players pursue items, improve weapons/vehicles/population tech, and try to defeat opposing Heroes before attacking the enemy Base to win.
Deck Building Rules
- Each deck must contain exactly 60 cards
- Total deck point score must not exceed the max score (default: 100 pts)
- Max 1 Catastrophe card per deck
- Max 1 Superweapon per deck
- Max 1 Facility of each type per deck