๐Ÿ“ข WELCOME ABOARD, MATEYS! โ˜… ๐Ÿ“ข SHARE YOUR COSMIC CULTURE STORY TODAY! โ˜… ๐Ÿ“ข ARCHIVE UPDATES, NEWS & CULTURE & GAME HIGH SCORES WILL BE SHOWN HERE! โ˜… ๐Ÿ“ฐ NEW CULTURE [News]: US Space Academy Announced โ˜… ๐Ÿ“ฐ NEW CULTURE [Starshipyard]: Cosmic Treasure Guild Updated โ˜… ๐Ÿ“ฐ NEW CULTURE [Starshipyard]: Cosmic Republic Daily News Updated! โ˜… ๐Ÿ“ฐ NEW CULTURE [Starshipyard]: Ark Hockey! โ˜… ๐Ÿ“ฐ NEW CULTURE [Educational]: Andrew K added Fomalhaut to the Republic Archive! โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: Cyclotrialumane - ALUMINUM ALLOY โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: Allmatter Machine Piezoelectric Energy Cell โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: MATERIAL - Glass (Annealed) โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: MATERIAL - Wax (Polyethylene) โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: MATERIAL - Wax (Shellac) โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿงญ COSMIC NAV: Voyager 1 route updated โ˜… ๐Ÿ›ธ EXOPOLITICS: DOD_111689759 - UAP Video Record โ˜… ๐Ÿ›ธ EXOPOLITICS: DOD_111689232 - UAP Video Record โ˜… ๐Ÿ›ธ EXOPOLITICS: DOD_111689168 - UAP Video Record      ๐Ÿ“ข WELCOME ABOARD, MATEYS! โ˜… ๐Ÿ“ข SHARE YOUR COSMIC CULTURE STORY TODAY! โ˜… ๐Ÿ“ข ARCHIVE UPDATES, NEWS & CULTURE & GAME HIGH SCORES WILL BE SHOWN HERE! โ˜… ๐Ÿ“ฐ NEW CULTURE [News]: US Space Academy Announced โ˜… ๐Ÿ“ฐ NEW CULTURE [Starshipyard]: Cosmic Treasure Guild Updated โ˜… ๐Ÿ“ฐ NEW CULTURE [Starshipyard]: Cosmic Republic Daily News Updated! โ˜… ๐Ÿ“ฐ NEW CULTURE [Starshipyard]: Ark Hockey! โ˜… ๐Ÿ“ฐ NEW CULTURE [Educational]: Andrew K added Fomalhaut to the Republic Archive! โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: Cyclotrialumane - ALUMINUM ALLOY โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: Allmatter Machine Piezoelectric Energy Cell โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: MATERIAL - Glass (Annealed) โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: MATERIAL - Wax (Polyethylene) โ˜… ๐Ÿ”ฌ NEW TECH UNLOCKED: MATERIAL - Wax (Shellac) โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿ—๏ธ NEW PROJECT: undefined โ˜… ๐Ÿงญ COSMIC NAV: Voyager 1 route updated โ˜… ๐Ÿ›ธ EXOPOLITICS: DOD_111689759 - UAP Video Record โ˜… ๐Ÿ›ธ EXOPOLITICS: DOD_111689232 - UAP Video Record โ˜… ๐Ÿ›ธ EXOPOLITICS: DOD_111689168 - UAP Video Record

ARK WAR CARDS

The ARK WARCARD Collection โ€” 400 collectible strategy cards. Build your deck. Control the hex grid. Defeat the enemy Ark!

400 Cards Total
12ร—12 Hex Grid
2 Players
4 Rounds
Max Deck Score: 100 pts

Card Classes

Deck Scoring System

1 pt
Common
2 pts
Uncommon
5 pts
Rare
8 pts
Mythic

Each 60-card deck must not exceed 100 total points. Plan your rarity mix carefully.

Game Rules

ARK WAR CARDS โ€” Official Rules v1.0

Overview

Ark War Cards is a collectible strategy trading card game played on a 12ร—12 hexagonal grid. 2 players compete to defeat opposing heroes and destroy the enemy base. 400 unique collectible cards make up the ARK WARCARD Collection.

Setup

  • Each player starts with a 60-card deck (max deck score: configurable, default 100 pts)
  • Players start on opposite ends of the hex grid, placing 1 Hero + their Base game piece
  • Up to 4 Heroes can be active per player, plus their Base
  • Items are placed on the board each turn by rolling 2 dice (determines X/Y position)

Card Types & Scoring

  • Common Card โ€” 1 point
  • Uncommon Card โ€” 2 points
  • Rare Card โ€” 5 points
  • Mythic Card โ€” 8 points

Card Classes

  • Hero (80 cards) โ€” Your champion units. Each can equip Strategy, Population, Vehicle, and Item cards.
  • Ark (80 cards) โ€” Base units. Acts as a Hero (recommended to fight 2+ powered-up Heroes). Some Arks can move (mobility score >1).
  • Population (50 cards) โ€” Heroes equip population cards which can fight enemy heroes equipped population card or enemy hero
  • Vehicle (50 cards) โ€” Increases Hero movement speed when equipped.
  • Weapon (50 cards) โ€” Offensive equipment for Heroes and Bases.
  • Item (50 cards) โ€” Consumable effects: +1 HP, +1 Attack, -1 Energy cost, -1 Minerals cost.
  • Resource (10 cards) โ€” Mineral and Energy cards (+1 to +5). Required to play Population cards.
  • Strategy (7 types) โ€” Rock-paper-scissors style combat cards. Trigger fights between Heroes.
  • Action (10 cards)(Event) โ€” Stumble (discard), Curse (-1 HP), Blessing (+1 HP), Swiftness (+1 Speed/turn), Wealth (+1/2/3 resources), Catastrophe (-1 HP; max 1/deck).
  • Facility (5 cards) โ€” Mineral Refinery (-1/-4 cost), Mining Depot (+1/+4 Minerals/turn). Max 1/deck.
  • Superweapon (4 cards)(Item) โ€” -2 HP to base or hero. Max 1/deck.
  • Wildcard (4 cards) โ€” Wildcard: admin-configurable, can act as Vehicle + Weapon + Consumable.

Turn Structure

  1. Draw cards from deck (hand limit: 10). Discard unwanted cards to bottom of deck.
  2. Roll 1 dice roll per hero per turn, to move hero pieces on the hex grid.
  3. Play Strategy & Action cards before, during, or after movement.
  4. Capture resources landed on; pay Mineral & Energy costs for Population cards.

Combat

If a player uses a Strategy or Action card against an opposing Hero, a fight occurs. The 7 Strategy types function like rock-paper-scissors. If a Hero loses their Population card, they lose 1 HP and return to base.

Rounds & Victory

The game lasts 4 rounds. Players pursue items, improve weapons/vehicles/population tech, and try to defeat opposing Heroes before attacking the enemy Base to win.

Deck Building Rules

  • Each deck must contain exactly 60 cards
  • Total deck point score must not exceed the max score (default: 100 pts)
  • Max 1 Catastrophe card per deck
  • Max 1 Superweapon per deck
  • Max 1 Facility of each type per deck